![]() bones and skin), compared to cats' 0-30% and sometimes no byproducts but the skull.) If you have a bunch of unwanted kittens, there are many uses for them. (Note that other animals also have smaller immature sizes and butchering returns, but most other immature domestics return a more reasonable percentage of adult returns for example, immature dogs consistently return about 50% of adult returns and include byproducts (e.g. Unfortunately there is no in-game way to tell for sure whether a particular animal is an immature or full adult. Immature adult cats (less than 2 years old) may return about 2 meat, fat and bone, 1 skin, and 1 skull, or may only return a skull, while full adults (> 2 yrs) consistently return about 6-7 meat and fat. Kittens cannot be butchered for bones: only skulls will be created. As of v0.40.19, however, catplosions can be easier to manage with gelding. This can be hard to resolve due to the fact that killing pets causes a strong unhappy thought to their owners. ![]() If you are not careful, your cat population may explode, causing your FPS to plummet. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage (see Breeding).Ĭats are also infamous for the phenomenon known as a catsplosion. If you can resist their cuteness and charm, and get to them before they adopt a dwarf, cats can be butchered to provide a small, never-ending trickle of leather, bones and meat for your fort. If a cat is caged, it will not adopt however, it may adopt the moment it is taken from the cage (even if assigned for immediate butchering).Ĭats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. Cats will only choose dwarves who have preference for them. Cats do not require any food, are born with Legendary skill in climbing and possess the token, making them friendly toward most non-intelligent creatures.Ĭats are unique among all other creatures in that they cannot be assigned as pets instead, cats choose dwarves as owners. ![]() They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion). It is usually domestic and hunts vermin.Ĭats are domestic animals, and one of the most common creatures in a typical dwarven fortress, spending their time killing vermin and creating messes for their owners to dispose of.
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